position | 表示位置 |
label | フィールドのラベル |
selectedValue | フィールドに表示するオプションの値 |
displayedOptions | ユーザーが選択できる表示されるオプションの配列 |
optionValues | 各オプションの値の配列。 optionValues の場合、 displayedOptions に selectedValue を直接マッピングすると見なされます。 |
style | オプションの GUIStyle |
int ユーザーによって設定された値
Makes an integer popup selection field.
現在選択されている整数をパラメーターとして受け取り、ユーザーによって選択された整数を返します。
Int Popup in an Editor Window.
using UnityEngine; using UnityEditor;
// Multiplies the scale of the selected transform.
class EditorGUIIntPopup : EditorWindow { int selectedSize = 1; string[] names = { "Double", "Triple", "Quadruple" }; int[] sizes = { 2, 3, 4 };
[MenuItem("Examples/Editor GUI Int Popup usage")] static void Init() { EditorWindow window = GetWindow<EditorGUIIntPopup>(); window.position = new Rect(0, 0, 180, 60); window.Show(); }
void OnGUI() { selectedSize = EditorGUI.IntPopup( new Rect(3, 3, position.width - 6, 20), "Size:", selectedSize, names, sizes);
if (GUI.Button(new Rect(0, 25, position.width, position.height - 27), "Modify")) { Rescale(); } }
void Rescale() { if (Selection.activeTransform) { Selection.activeTransform.localScale *= selectedSize; } else { Debug.LogError("No Object selected, please select an object to scale."); } } }
position | 表示位置 |
property | 制御に使用する SerializedProperty |
displayedOptions | ユーザーが選択できる表示されるオプションの配列 |
optionValues | An array with the values for each option. If optionValues a direct mapping of selectedValue to displayedOptions is assumed. |
label | フィールドのラベル |
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