message | 表示の際に文字列として変換対象となる文字列やオブジェクト |
context | メッセージが適用されるオブジェクト |
Debug.Log の派生でエラーメッセージをコンソールに出力します。
When you select the message in the console a connection to the context object will be drawn.
This is very useful if you want know on which object an error occurs.
メッセージが文字列であるとき、リッチテキストマークアップを使用して強調することができます。利用可能であるさまざまなマークアップタグについてはマニュアルの リッチテキスト を参照してください。
See Also: Debug.unityLogger, ILogger, Logger.LogError.
using UnityEngine; using System.Collections;
public class MyGameClass : MonoBehaviour { private Transform transform;
void MyGameMethod() { if (transform == null) Debug.LogError("memberVariable must be set to point to a Transform.", transform); } }
'ErrorPause' が有効な場合、エディターが一時停止することに注意してください。
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