Version: 2022.1
言語: 日本語

StaticEditorFlags

enumeration

マニュアルに切り替える

説明

Describes which Unity systems consider the GameObject as static, and include the GameObject in their precomputations in the Unity Editor.

Setting StaticEditorFlags at runtime has no effect on these systems.

For more information, see the Unity Manual documentation on StaticEditorFlags.

See Also: GameObjectUtility.SetStaticEditorFlags, GameObject.isStatic

変数

ContributeGIInclude the target Mesh Renderer in global illumination calculations.
OccluderStaticMark the GameObject as a Static Occluder in the occlusion culling system.
OccludeeStaticMark the GameObject as a Static Occludee in the occlusion culling system.
BatchingStaticCombine the GameObject's Mesh with other eligible Meshes, to potentially reduce runtime rendering costs.
NavigationStaticInclude the GameObject when precomputing navigation data.
OffMeshLinkGenerationAttempt to generate an Off-Mesh Link that starts from this GameObject when precomputing navigation data.
ReflectionProbeStaticInclude this GameObject when when precomputing data for Reflection Probes whose Type property is set to Baked.