IMPORTANT UPGRADE NOTES:
If updating from Unity IAP (com.unity.purchasing + the Asset Store plugin) versions 2.x to version 3.x, complete the following actions in order to resolve compilation errors:
1. Move IAPProductCatalog.json and BillingMode.json
FROM: Assets/Plugins/UnityPurchasing/Resources/
TO: Assets/Resources/.
2. Move AppleTangle.cs and GooglePlayTangle.cs
FROM: Assets/Plugins/UnityPurchasing/generated
TO: Assets/Scripts/UnityPurchasing/generated.
3. Remove all remaining Asset Store plugin folders and files in Assets/Plugins/UnityPurchasing from your project.
PACKAGE DESCRIPTION:
With Unity IAP, setting up in-app purchases for your game across multiple app stores has never been easier.
This package provides:
â–ª One common API to access all stores for free so you can fully understand and optimize your in-game economy
â–ª Automatic coupling with Unity Analytics to enable monitoring and decision-making based on trends in your revenue and purchase data across multiple platforms
â–ª Support for iOS, Mac, tvOS, Google Play, Windows, and Amazon app stores(*).
â–ª Support to work with the Unity Distribution Portal to synchronize catalogs and transactions with other app stores
â–ª Client-side receipt validation for Apple App Store and Google Play
After installing this package, open the Services Window to enable In-App Purchasing to use these features.
Package version 3.2.3 is released for Unity Editor version 2021.2.
These package versions are available in Unity version 2021.2:
ドキュメント | 状態 | 利用可能なバージョン |
---|---|---|
com.unity.purchasing@4.0 | リリース | 4.0.0, 4.0.3 |
com.unity.purchasing@3.2 | リリース | 3.2.2, 3.2.3 |
purchasing , iap , unity