Version: 2021.1
言語: 日本語
public Font font ;



using UnityEngine;

public class Example : MonoBehaviour { // Modifies the font only of the current GUISkin.

public Font font;

void OnGUI() { if (!font) { Debug.LogError("No font found, assign one in the inspector."); return; } = font;

GUILayout.Label("This is a label with the font"); GUILayout.Button("And this is a button"); } }