Version: 2021.1
言語: 日本語
public string tag ;



タグはゲームオブジェクトを見分けるために使用することができます。 タグを使用する前に Tags and Layers マネージャー でタグ名を宣言する必要があります。

Note: You should not set a tag from the Awake() or OnValidate() method. This is because the order in which components become awake is not deterministic, and therefore can result in unexpected behaviour such as the tag being overwritten when it is awoken. If you try this, Unity will generate a warning reading "SendMessage cannot be called during Awake, CheckConsistency, or OnValidate".

using UnityEngine;

public class Example : MonoBehaviour { void Start() { // Prints the tag that this transform has Debug.Log("Transform Tag is: " + gameObject.tag); } }