レイヤーベースの衝突検出を導入しています。これにより、ゲームオブジェクトを特定のレイヤーに連結された別のゲームオブジェクトに衝突させることができます。
上の画像には、Scene ビューに 6つのゲームオブジェクト (3 つの平面と 3 の立方体) と、その右側のウィンドウにどのオブジェクトがどのレイヤーと衝突するかを設定する Layer Collision Matrix が表示されています。
例では、同じレイヤーに属する ゲームオブジェクト のみが衝突できるよう、Collision Matrix が設定されています。
必要に応じて設定を変更します。例えば、Layer 1 を Layer 2 と 3 に衝突させ、Layer 1 と衝突させたくない場合は、Layer 1 の列の Layer 2 と Layer 3 の行をチェックし、Layer 1 のチェックボックスにはチェックしません。
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