Version: 2020.2
言語: 日本語
public JointLimits limits ;


ヒンジジョイントの回転角度 (単位は度) の限界値

The joint will be limited so that the angle is always between JointLimits.min and JointLimits.max. The joint angle is in degrees relative to the rest angle. The rest angle between the bodies is always zero at the beginning of the simulation.

See Also: useLimits, JointLimits.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { // Set the hinge limits for a door. HingeJoint hinge = GetComponent<HingeJoint>();

JointLimits limits = hinge.limits; limits.min = 0; limits.bounciness = 0; limits.bounceMinVelocity = 0; limits.max = 90; hinge.limits = limits; hinge.useLimits = true; } }