text | 編集するテキスト。この関数が返す値は以下の例のように同じ変数に格納しなおすべきです |
maxLength | 文字列の最大の長さ。省略した場合は無制限に入力することができます |
style | 使用するスタイル。省略された場合は、現在の GUISkin にある textField スタイルを使用します |
options | An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style .<br>
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight,
GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight. |
string 編集された文字列
ユーザーが文字列を編集することができる複数行のテキストエリア
Text area in the Game View.
using UnityEngine;
public class ExampleScript : MonoBehaviour { string stringToEdit = "Hello World\nI've got 2 lines...";
void OnGUI() { // Make a multiline text area that modifies stringToEdit. stringToEdit = GUILayout.TextArea(stringToEdit, 200); } }
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