Version: 2020.2
public bool wantsMouseMove ;


Checks whether MouseMove events are received in the GUI in this Editor window.

True に設定した場合、ウィンドウの上でマウスが動くたびにウィンドウは OnGUI 呼び出しを受信します。

注意: この関数は Repaint() を自動的に発生しません。

Editor Window that detects mouse moves when the toggle button is activated and the mouse is over the window.

// Editor Script that shows the mouse movement events
// captured.  With "Receive Movement" set to true the position of the
// mouse over the window will be reported.
// "Mouse Position" shows where the mouse is outside of the window.

using UnityEditor; using UnityEngine; using System.Collections;

public class Example : EditorWindow { [MenuItem("Example/Mouse Move Example")] static void InitWindow() { Example window = (Example)GetWindowWithRect(typeof(Example), new Rect(0, 0, 300, 100)); window.Show(); }

void OnGUI() { wantsMouseMove = EditorGUILayout.Toggle("Receive Movement: ", wantsMouseMove); EditorGUILayout.LabelField("Mouse Position: ", Event.current.mousePosition.ToString());

// Repaint the window as wantsMouseMove doesnt trigger a repaint automatically if (Event.current.type == EventType.MouseMove) Repaint(); } }