Version: 2020.1
言語: 日本語
public static void LabelField (Rect position, string label, GUIStyle style= EditorStyles.label);
public static void LabelField (Rect position, GUIContent label, GUIStyle style= EditorStyles.label);
public static void LabelField (Rect position, string label, string label2, GUIStyle style= EditorStyles.label);
public static void LabelField (Rect position, GUIContent label, GUIContent label2, GUIStyle style= EditorStyles.label);

パラメーター

position ラベルの表示される位置
label Label Field の前のラベル
label2 右側に表示するラベル
style ラベルを表示するための Style 情報 (色など)

説明

Makes a label field. (Useful for showing read-only info.)


Shows a label in an editor window with the seconds since the editor started.

// Shows a label in the editor with the seconds since the editor started

using UnityEditor; using UnityEngine; using System.Collections;

//Select the dependencies of the found GameObject public class EditorGUIObjectField : EditorWindow { [MenuItem("Examples/EditorGUI Label Usage")] static void Init() { UnityEditor.EditorWindow window = GetWindow(typeof(EditorGUIObjectField)); window.Show(); }

void OnGUI() { EditorGUI.LabelField(new Rect(3, 3, position.width, 20), "Time since start: ", EditorApplication.timeSinceStartup.ToString()); this.Repaint(); } }