Version: 2020.1
public float trueHeading ;


地理的北極に基づく度単位の進行方向 (読み取り専用)

The value in this property is always measured relative to the top of the screen in its current orientation. Note, that if you want this property to contain a valid value, you must also enable location updates by calling Input.location.Start(). (Read Only)

using UnityEngine;

public class Example : MonoBehaviour { void Update() { // Orient an object to point northward. transform.rotation = Quaternion.Euler(0, -Input.compass.trueHeading, 0); } }