Version: 2019.4
public float maximumForce ;

説明

設定された方向に押されているオブジェクトの力の量を返す

using UnityEngine;

public class Example : MonoBehaviour { // Create a JointDrive, configure it and assign the JointDrive to // the zDrive element of a configurable joint.

void Start() { ConfigurableJoint joint = gameObject.AddComponent<ConfigurableJoint>(); joint.targetPosition = new Vector3(0, 0, -10);

JointDrive drive = new JointDrive(); drive.mode = JointDriveMode.Velocity; drive.maximumForce = Mathf.Infinity;;

joint.zDrive = drive; } }