設定された方向に押されているオブジェクトの力の量を返す
using UnityEngine;
public class Example : MonoBehaviour { // Create a JointDrive, configure it and assign the JointDrive to // the zDrive element of a configurable joint.
void Start() { ConfigurableJoint joint = gameObject.AddComponent<ConfigurableJoint>(); joint.targetPosition = new Vector3(0, 0, -10);
JointDrive drive = new JointDrive(); drive.mode = JointDriveMode.Velocity; drive.maximumForce = Mathf.Infinity;
joint.zDrive = drive; } }