非同期経路探索プロセス内の各フレームで処理されるノードの最大数
パスファインダーはパスの探索をしながらフレームごとのノード (NavMesh ポリゴン)の特定の量だけを展開します。長いパスや要求の大きな数が同時に処理されているときでもスムーズに実行するゲームができます。また反対にパスのリクエストを完了するためにフレームの数を多くすることができます。
The iteration count only affects asyncronous pathfinding which used when setting NavMesh Agent destination using NavMeshAgent.SetDestination or NavMeshAgent.destination.
この値を増やすとパスの処理が高速になりますが、フレームレートでいくらかの遅延を引き起こすことがあります。デフォルト値は 100 、ちょうどいい調整する範囲は 50 から 500 の間です。
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