The Light Explorer extension allows you to create your own version of the Light Explorer window. This window is a powerful visualization and editing tool that you can use to see every Light in your Scene and edit their properties. With this extension, you can extend the current window in multiple ways. For example, you can:
Use this extension to create a Light Explorer within your own custom Scriptable Render Pipeline (SRP), or with the High Definition Render Pipeline’s custom Lights.
ライトエクスプローラーを拡張するには、以下のいずれかを行います。
ILightingExplorerExtension
インターフェースを継承し GetContentTabs
メソッドをオーバーライドします。ILightingExplorerExtension
から継承した DefaultLightingExplorerExtension
クラスを継承します。このクラスは、すでにウィンドウにあるすべてのコンテンツを提供します。これは、タブの数、各タブの名前、表示するライトをオーバーライドしたい場合に使用します。ライトエクスプローラーの拡張方法については、以下の例を参照してください。ここにある例は、デフォルトの Light Explorer クラスを拡張して、ライトの Name 列のみを表示したりタブ数を変更する方法を示しています。独自の実装では、必要な数のメソッドをオーバーライドできます。
下の例では、ライトの Name 列のみを表示します。
namespace UnityEditor
{
[LightingExplorerExtensionAttribute(typeof(SomeRenderPipelineAsset))]
public class SimpleExplorerExtension : DefaultLightingExplorerExtension
{
protected override LightingExplorerTableColumn[] GetLightColumns()
{
return new[]
{
new LightingExplorerTableColumn(LightingExplorerTableColumn.DataType.Name, Styles.Name, null, 200), // 0: Name
}
}
}
}
下の例では、ライトの名前と有効な使用ステータスのみを表示し、Emissive Materials タブを非表示にします (4 つではなく 3 つのタブのみを表示)。
namespace UnityEditor
{
[LightingExplorerExtensionAttribute(typeof(SomeOtherRenderPipelineAsset))]
public class ComplexLightExplorerExtension : DefaultLightingExplorerExtension
{
protected virtual UnityEngine.Object[] GetLights()
{
return Resources.FindObjectsOfTypeAll<Light>();
}
protected virtual LightingExplorerTableColumn[] GetLightColumns()
{
return new[]
{
new LightingExplorerTableColumn(LightingExplorerTableColumn.DataType.Name, Styles.Name, null, 200), // 0: Name
new LightingExplorerTableColumn(LightingExplorerTableColumn.DataType.Checkbox, Styles.On, "m_Enabled", 25), // 1: Enabled
{
{
public virtual LightingExplorerTab[] GetContentTabs()
{
return new[]
{
new LightingExplorerTab("Light Table", GetLights, GetLightColumns),
new LightingExplorerTab("Reflection Probes", GetReflectionProbes, GetReflectionProbeColumns),
new LightingExplorerTab("Light Probes", GetLightProbes, GetLightProbeColumns) };
}
}
}
以下は、ライトエクスプローラーを拡張するために使用できるクラスとメソッドのリストです。
ILightingExplorerExtension
public virtual LightingExplorerTab[] GetContentTabs();
public virtual void OnEnable() {}
public virtual void OnDisable() {}
DefaultLightingExplorerExtension (inherit from ILightingExplorerExtension)
public virtual LightingExplorerTab[] GetContentTabs();
public virtual void OnEnable() {}
public virtual void OnDisable() {}
protected virtual UnityEngine.Object[] GetLights();
protected virtual LightingExplorerTableColumn[] GetLightColumns();
protected virtual UnityEngine.Object[] GetReflectionProbes();
protected virtual LightingExplorerTableColumn[] GetReflectionProbeColumns();
protected virtual UnityEngine.Object[] GetLightProbes();
protected virtual LightingExplorerTableColumn[] GetLightProbeColumns();
protected virtual UnityEngine.Object[] GetEmissives();
protected virtual LightingExplorerTableColumn[] GetEmissivesColumns();
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