Version: 2019.2
public bool isSupported ;



Returns true if the shader itself or any fallbacks setup in the shader are supported. Most often you use this when implementing special effects.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { // Disable renderer if material's shader is not supported Renderer rend = GetComponent<Renderer>();

if (!rend.material.shader.isSupported) { rend.enabled = false; } } }

関連項目: Material class、ShaderLab ドキュメント.