Version: 2018.1
public bool isSupported ;



Returns true if the shader itself or any fallbacks setup in the shader are supported. Most often you use this when implementing special effects.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { Renderer rend = GetComponent<Renderer>(); if (!rend.material.shader.isSupported) rend.enabled = false; } }

関連項目: Material class、ShaderLab ドキュメント.