Version: 2019.1
public float farClipPlane ;

説明

カメラに映る遠さを表す平面の距離。

The projector will not affect anything that is further than this distance. See Also: projector component.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { // Get the projector Projector proj = GetComponent<Projector>(); // Use it proj.farClipPlane = 20.0f; } }