Version: 2018.1
public float farClipPlane ;

説明

カメラに映る遠さを表す平面の距離。

The projector will not affect anything that is further than this distance. See Also: projector component.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { Projector proj = GetComponent<Projector>(); proj.farClipPlane = 20.0F; } }