AnimatorControllerPlayable

struct in UnityEngine.Animations


実装インターフェース:IPlayable

マニュアルに切り替える

説明

An implementation of IPlayable that controls an animation RuntimeAnimatorController.

NOTE: You can use PlayableExtensions methods with AnimatorControllerPlayable objects.

Static 変数

NullReturns an invalid AnimatorControllerPlayable.

Static 関数

CreateCreates an AnimatorControllerPlayable in the PlayableGraph.