Color Grading
被写界深度

Deferred Fog

The Fog effect overlays a color onto objects depending on how far away they are from the Camera. This simulates fog or mist in outdoor environments and can also hide the clipping of objects when a Camera’s far clip plane moves forward for performance.

The Fog effect creates screen-space fog based on the Camera’s depth texture. Fog settings are on the Scene tab of the Lighting window (menu: Window > Rendering > Lighting Settings).

フォグエフェクトを使ったシーン
フォグエフェクトを使ったシーン

For further information on how to use Deferred Fog in Unity, refer to the Deferred Fog documentation in the Post Processing package.


  • 2019–05–07 編集レビュー を行ってパブリッシュされたページ

  • 5.6 の新機能

Color Grading
被写界深度