Version: 2018.4
public int mipmapCount ;



返される値はベースレベルを含むので、常に 1 以上です。

Mipmap count is used if you use GetPixels or SetPixels to fetch or modify the different mip levels. For example, you could change a texture so that each mip level is tinted in a different color - then in the game you'd see which mip levels are actually visible.

関連項目: GetPixels 関数、SetPixels 関数 .