Version: 2018.4
public static string GetString (string key);
public static string GetString (string key, string defaultValue);


キーが存在する場合、key に対応する値を取得します。

キーが存在しない場合、defaultValue を返します。

//Use this script to fetch the settings and show them as text on the screen.

using UnityEngine; using UnityEngine.UI;

public class PlayerPrefsDeleteAllExample : MonoBehaviour { string m_PlayerName;

void Start() { //Fetch the PlayerPref settings SetText(); }

void SetText() { //Fetch name (string) from the PlayerPrefs (set these Playerprefs in another script). If no string exists, the default is "No Name" m_PlayerName = PlayerPrefs.GetString("Name", "No Name"); }

void OnGUI() { //Fetch the PlayerPrefs settings and output them to the screen using Labels GUI.Label(new Rect(50, 50, 200, 30), "Name : " + m_PlayerName); } }