Version: 2018.2
Experimental: this API is experimental and might be changed or removed in the future.

RasterState

struct in UnityEngine.Experimental.Rendering

マニュアルに切り替える

説明

Values for the raster state.

Static 変数

DefaultDefault values for the raster state.

変数

cullingModeControls which sides of polygons should be culled (not drawn).
depthClipEnable clipping based on depth.
offsetFactorScales the maximum Z slope.
offsetUnitsScales the minimum resolvable depth buffer value.

コンストラクタ

RasterStateCreates a new raster state with the given values.