public static bool Toggle (bool value, params GUILayoutOption[] options);
public static bool Toggle (string label, bool value, params GUILayoutOption[] options);
public static bool Toggle (GUIContent label, bool value, params GUILayoutOption[] options);
public static bool Toggle (bool value, GUIStyle style, params GUILayoutOption[] options);
public static bool Toggle (string label, bool value, GUIStyle style, params GUILayoutOption[] options);
public static bool Toggle (GUIContent label, bool value, GUIStyle style, params GUILayoutOption[] options);

パラメーター

labelToggle の前のオプションのラベル
valueToggle の表示の状態
styleオプションの GUIStyle
optionsAn optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.


指定してレイアウトオプションを渡すときのレイアウトオプションのリスト。ここで設定したものは style によって設定された値を上書きします。See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

戻り値

bool Toggle の選択状態

説明

Toggle を作成します。


Show a button if the toggle control is selected.

using UnityEngine;
using UnityEditor;

public class EditorGUILayoutToggle : UnityEditor.EditorWindow { bool showBtn = true;

[MenuItem("Examples/Editor GUILayout Toggle Usage")] static void Init() { EditorGUILayoutToggle window = (EditorGUILayoutToggle)EditorWindow.GetWindow(typeof(EditorGUILayoutToggle), true, "My Empty Window"); window.Show(); }

void OnGUI() { showBtn = EditorGUILayout.Toggle("Show Button", showBtn); if (showBtn) if (GUILayout.Button("Close")) this.Close(); } }