Version: 2018.2
public static Rect RectField (Rect position, Rect value);
public static Rect RectField (Rect position, string label, Rect value);
public static Rect RectField (Rect position, GUIContent label, Rect value);

パラメーター

position表示位置
labelフィールドのラベル
value編集する値

戻り値

Rect ユーザーによって設定された値

説明

Makes an X, Y, W, and H field for entering a Rect.


Rect field in an Editor Window.

using UnityEngine;
using UnityEditor;

// Find all the cameras in the scene and shows all their viewports togheter

class EditorGUIRectField : EditorWindow { Camera[] cameras;

[MenuItem("Examples/Editor GUI RectField usage")] static void Init() { var window = GetWindow<EditorGUIRectField>(); window.position = new Rect(0, 0, 150, 120); window.Show(); }

void OnGUI() { if (GUI.Button(new Rect(3, 3, position.width - 6, 20), "Update list")) cameras = FindObjectsOfType<Camera>();

if (cameras.Length > 0) { for (var i = 0; i < cameras.Length; i++) { cameras[i].rect = EditorGUI.RectField( new Rect(3, 25 + 45 * i, position.width - 6, 25), cameras[i].name, cameras[i].rect); } } } }

説明

Makes an X, Y, W, and H for Rect using SerializedProperty (not public).