Version: 2018.1
public static Enum EnumPopup (Rect position, Enum selected, GUIStyle style= EditorStyles.popup);
public static Enum EnumPopup (Rect position, string label, Enum selected, GUIStyle style= EditorStyles.popup);
public static Enum EnumPopup (Rect position, GUIContent label, Enum selected, GUIStyle style= EditorStyles.popup);

パラメーター

position表示位置
labelフィールドのラベル
selectedフィールドに表示する enum オプション
styleオプションの GUIStyle

戻り値

Enum ユーザーによって設定された値

説明

enum をポップアップして選択するフィールドを作成します。

Takes the currently selected enum value as a parameter and returns the enum value selected by the user.
Enum Popup in an Editor Window.

using UnityEditor;
using UnityEngine;

// Shows info of a GameObject depending on the selected option

public enum OPTIONS { Position = 0, Rotation = 1, Scale = 2, }

public class EditorGUIEnumPopup : EditorWindow { OPTIONS display = OPTIONS.Position;

[MenuItem("Examples/Editor GUI Enum Popup usage")] static void Init() { EditorWindow window = GetWindow(typeof(EditorGUIEnumPopup)); window.position = new Rect(0, 0, 220, 80); window.Show(); }

void OnGUI() { Transform selectedObj = Selection.activeTransform;

display = (OPTIONS)EditorGUI.EnumPopup( new Rect(3, 3, position.width - 6, 15), "Show:", display);

EditorGUI.LabelField(new Rect(0, 20, position.width, 15), "Name:", selectedObj ? selectedObj.name : "Select an Object"); if (selectedObj) { switch (display) { case OPTIONS.Position: EditorGUI.LabelField(new Rect(0, 40, position.width, 15), "Position:", selectedObj.position.ToString()); break;

case OPTIONS.Rotation: EditorGUI.LabelField(new Rect(0, 40, position.width, 15), "Rotation:", selectedObj.rotation.ToString()); break;

case OPTIONS.Scale: EditorGUI.LabelField(new Rect(0, 40, position.width, 15), "Scale:", selectedObj.localScale.ToString()); break;

default: Debug.LogError("Unrecognized Option"); break; } }

if (GUI.Button(new Rect(3, position.height - 25, position.width - 6, 24), "Close")) this.Close(); } }