Version: 2017.4
public Bounds bounds ;




Using bounds is convenient to make rough approximations about the object's location and its extents. For example, the center property is often a more precise approximation to the center of the object than Transform.position, especially if the object is not symmetrical.

Mesh.bounds プロパティーに似ていますが、ローカル空間でメッシュの境界を返すことに注意してください。

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Renderer rend; void Start() { rend = GetComponent<Renderer>(); } void OnDrawGizmosSelected() { Vector3 center =; float radius = rend.bounds.extents.magnitude; Gizmos.color = Color.white; Gizmos.DrawWireSphere(center, radius); } }

関連項目: Bounds, Mesh.bounds.