Version: 2017.4
public static bool InspectorTitlebar (Rect position, bool foldout, Object targetObj, bool expandable);
public static bool InspectorTitlebar (Rect position, bool foldout, Object[] targetObjs, bool expandable);

パラメーター

position表示位置
foldout矢印で示される折り畳みの状態
targetObjTitlebar のオブジェクト (例えばコンポーネント)
targetObjsTitlebar のオブジェクトたち
expandableこのエディターはプロパティーの表示を切り替えるために折り畳みの矢印を表示しなければならないかどうか

戻り値

bool ユーザーによって設定された値

説明

Inspector Window のような Titlebar を作成します。

Titlebar は指定されたオブジェクトの型に依存する折り畳みの矢印、ヘルプアイコンや設定メニューがあります。


Inspector titlebar in an Editor Window.

// Editor window that shows the detailed rotation (X,Y,Z and W components),
// the position in 3D space and position in Screen space of the selected
// transform.

class CustomTransformInspector extends EditorWindow { var showing : boolean = true; var rotationComp : Vector4;

@MenuItem("Examples/GameObject detailed inspector") static function Init() { var window = GetWindow(CustomTransformInspector); window.Show(); }

function OnInspectorUpdate() { Repaint(); }

function OnGUI() { var currObj = Selection.activeTransform; showing = EditorGUI.InspectorTitlebar(Rect(0,0,position.width, 20), showing, currObj); if(showing) { if(currObj) { currObj.position = EditorGUI.Vector3Field(Rect(3,15,position.width-6,20), "Position in 3D Space:", currObj.position);

EditorGUI.Vector2Field(Rect(3,50,position.width-6,20), "Position in Screen Space:", Camera.main.WorldToScreenPoint(currObj.position));

rotationComp = EditorGUI.Vector4Field(Rect(3, 85, position.width-6, 20), "Detailed Rotation:", QuaternionToVector4(currObj.localRotation)); currObj.localRotation = ConvertToQuaternion(rotationComp);

currObj.localScale = EditorGUI.Vector3Field(Rect(3,120,position.width-6,20), "Scale:", currObj.localScale);

} else { EditorGUI.DropShadowLabel(Rect(3,15,position.width,20),"Select an Object to inspect"); } } }

function ConvertToQuaternion(v4 : Vector4) { return Quaternion(v4.x, v4.y, v4.z, v4.w); }

function QuaternionToVector4(q : Quaternion) { return Vector4(q.x, q.y, q.z, q.w); } }