ダウンロードしたデータから MovieTexture を生成し返します(読み取り専用)
データは Ogg Theora フォーマットのムービーでなければいけません。
Even if the movie is not yet completely downloaded, this returns immediately,
allowing you to start playing the partial movie as it downloads.
See Also: MovieTexture.audioClip.
var url = "http://www.unity3d.com/Movie/sample.ogg";
function Start () { // Start download var www = new WWW(url);
// Make sure the movie is ready to start before we start playing var movieTexture = www.movie; while (!movieTexture.isReadyToPlay) yield;
var gt = GetComponent.<GUITexture>();
// Initialize gui texture to be 1:1 resolution centered on screen gt.texture = movieTexture;
transform.localScale = Vector3 (0,0,0); transform.position = Vector3 (0.5,0.5,0); gt.pixelInset.xMin = -movieTexture.width / 2; gt.pixelInset.xMax = movieTexture.width / 2; gt.pixelInset.yMin = -movieTexture.height / 2; gt.pixelInset.yMax = movieTexture.height / 2;
// Assign clip to audio source // Sync playback with audio var aud = GetComponent.<AudioSource>(); aud.clip = movieTexture.audioClip;
// Play both movie & sound movieTexture.Play(); aud.Play(); } // Make sure we have gui texture and audio source @script RequireComponent (GUITexture) @script RequireComponent (AudioSource)