Version: 2017.2
public bool isLoadTimeGenerated ;

説明

読み込み時に生成されるべきかを判断します

If enabled, the ProceduralMaterial will be generated when the scene loads. If disabled, the ProceduralMaterial will not be generated until RebuildTextures or RebuildTexturesImmediately is called.

See Also: RebuildTextures, RebuildTexturesImmediately.