Version: 2017.2
public int maxParticles ;

説明

放出するパーティクルの最大数

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public float hSliderValue = 0.0F; private ParticleSystem ps;

void Start() { ps = GetComponent<ParticleSystem>(); }

void Update() { var main = ps.main; main.maxParticles = Mathf.RoundToInt(hSliderValue); }

void OnGUI() { hSliderValue = GUI.HorizontalSlider(new Rect(25, 25, 100, 30), hSliderValue, 0.0F, 100.0F); } }