Version: 2017.2
public bool passwordProtected ;

説明

サーバーにパスワードが必要かを確認する

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { HostData[] hostData = MasterServer.PollHostList(); foreach (HostData element in hostData) { Debug.Log(element.gameName + " password protected: " + element.passwordProtected); } } }