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HostData.passwordProtected

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public var passwordProtected: bool;
public bool passwordProtected;

Description

Does the server require a password?

    // Requests info from the master server and prints
    // if each host requires password or not

function Start() { var hostData : HostData[] = MasterServer.PollHostList(); for(var element : HostData in hostData) { Debug.Log(element.gameName + " password protected: " + element.passwordProtected); } }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { HostData[] hostData = MasterServer.PollHostList(); foreach (HostData element in hostData) { Debug.Log(element.gameName + " password protected: " + element.passwordProtected); } } }

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