ポストプロセシング は、画面に表示する前に、フルスクリーンのフィルターとエフェクトをカメラの画像バッファに適用する処理です。これによって、設定に時間をほとんどかけずに、プロダクトの視覚的効果を顕著に向上させることができます。
ポストプロセシングエフェクトを使って、現実のカメラやフィルムのプロパティー、例えば、 Bloom、 Depth of Field、Chromatic Aberration、 Color Grading などをシミュレーションできます。
プロジェクトでポストプロセシングを使用するには、Unity の ポストプロセシングスタック をインポートします。また、独自のポストプロセシングエフェクトを作成することもできます。詳細は、ポストプロセシングスタックの作成 を参照してください。
下の画像はポストプロセスを加えたシーンと加えないシーンを表示しています。
2017–05–24 限られた 編集レビュー でパブリッシュされたページ
5.6 の新機能
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