Version: 2017.1
public static int AddHost (Networking.HostTopology topology, int port= 0, string ip= null);


topology The HostTopology associated with the host.
port Port to bind to (when 0 is selected, the OS will choose a port at random).
ip IP address to bind to.


int Returns the ID of the host that was created.


Creates a host based on HostTopology.

An optional host IP address can be provided. This is usually useful on machines where multiple Ethernet cards are available.

using UnityEngine;
using UnityEngine.Networking;

public class AddHostExample : MonoBehaviour { int channelId; int hostId; void Start() { // Init Transport using default values. NetworkTransport.Init();

// Create a connection_config and add a Channel. ConnectionConfig connection_config = new ConnectionConfig(); channelId = connection_config.AddChannel(QosType.Reliable);

// Create a topology based on the connection config. HostTopology topology = new HostTopology(connection_config, 10);

// Create a host based on the topology we just created, and bind the socket to port 12345. hostId = NetworkTransport.AddHost(topology, 12345); } }