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public static bool GetMouseButtonUp (int button);


Devuelve true durante el frame que el usuario soltó el botón del mouse dado.

You need to call this function from the Update function, since the state gets reset each frame. It will not return true until the user has pressed the mouse button and released it again. button values are 0 for left button, 1 for right button, 2 for the middle button.

using UnityEngine;

public class Example : MonoBehaviour { // Detects clicks from the mouse and prints a message // depending on the click detected.

void Update() { if (Input.GetMouseButtonUp(0)) { Debug.Log("Pressed left click."); } if (Input.GetMouseButtonUp(1)) { Debug.Log("Pressed right click."); } if (Input.GetMouseButtonUp(2)) { Debug.Log("Pressed middle click."); } } }