class in UnityEditor.Experimental.SceneManagement
Cambiar al ManualExperimental class that represents a Prefab stage.
A stage is an editing context which includes a collection of Scenes. The main stage contains all the currently open regular Scenes, while a Prefab stage contains a preview Scene used solely for editing the Prefab in.
The breadcrumbs which are shown in the Scene view when in Prefab Mode each represent a stage. Those with a Prefab icon represent Prefab stages.
The API is experimental and may change or be removed in future versions.
| prefabAssetPath | The path of the Prefab Asset that is open in this Prefab stage. |
| prefabContentsRoot | The root GameObject of the loaded Prefab Asset contents. |
| scene | The preview Scene used for the Prefab stage. |
| stageHandle | The Stage handle for the Prefab stage. |
| ClearDirtiness | Clear the dirtyness flag for the Prefab stage. |
| IsPartOfPrefabContents | Is this GameObject part of the loaded Prefab Asset contents in the Prefab stage? |
| prefabSaved | Callback that is invoked whenever the contents of a Prefab stage has been saved. |
| prefabSaving | Callback that's invoked whenever the contents of a Prefab stage is about to be saved. |
| prefabStageClosing | Callback that's invoked whenever a Prefab stage is about to be opened. |
| prefabStageDirtied | Callback that's invoked whenever a Prefab stage changes from unmodified to modified. |
| prefabStageOpened | Callback that's invoked whenever a Prefab stage has been opened. |