class in UnityEditor.Experimental.SceneManagement
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Hereda de:SceneManagement.PreviewSceneStage
Cambiar al ManualThe PrefabStage class represents an editing context for Prefab Assets.
A stage is an editing context which includes a collection of Scenes. The main stage contains all the currently open regular Scenes, while a Prefab stage contains a preview Scene used solely for editing the Prefab in.
The breadcrumbs which are shown in the Scene view when in Prefab Mode each represent a stage. Those with a Prefab icon represent Prefab stages.
The API is experimental and may change or be removed in future versions.
| assetPath | The asset path where the Prefab Asset file is stored, relative to the project root. |
| mode | The Prefab Stage can be opened either in isolation or in context. |
| openedFromInstanceObject | A GameObject inside the Prefab instance that you opened Prefab Mode through. |
| openedFromInstanceRoot | The root of the Prefab instance that you opened Prefab Mode through. |
| prefabContentsRoot | The root GameObject of the loaded Prefab Asset contents. |
| ClearDirtiness | Clear the dirtyness flag for the Prefab stage. |
| IsPartOfPrefabContents | Is this GameObject part of the loaded Prefab Asset contents in the Prefab stage? |
| prefabSaved | Callback that is invoked whenever the contents of a Prefab stage has been saved. |
| prefabSaving | Callback that's invoked whenever the contents of a Prefab stage is about to be saved. |
| prefabStageClosing | Callback that's invoked whenever a Prefab stage is about to be opened. |
| prefabStageDirtied | Callback that's invoked whenever a Prefab stage changes from unmodified to modified. |
| prefabStageOpened | Callback that's invoked whenever a Prefab stage has been opened. |
| scene | The preview Scene this stage controls. Stage content should be moved into this Scene. |
| stageHandle | See Stage.stageHandle. |
| assetPath | The path of the Asset file associated with the stage, relative to the project root folder. |
| stageHandle | The StageHandle struct for this stage. |
| FindComponentOfType | Returns the first active loaded object of the given type. |
| FindComponentsOfType | Returns a list of all active loaded objects of the given type. |
| GetCombinedSceneCullingMaskForCamera | Gets the Scene culling mask from this Stage. |
| OnCloseStage | Unity calls this method when the Stage is closed. Classes that inherit from PreviewSceneStage should implement cleanup logic in this method. |
| OnOpenStage | Unity calls this method when the Stage is opened. Classes that inherit from PreviewSceneStage should implement initialization logic in this method. |
| CreateHeaderContent | Creates the header content for this Stage. Both the Hierarchy window header and Scene view breadcrumb bar use this content. |
| GetHashForStateStorage | Unity calls this method to get a hash code that is used to save the state of the Stage to disk. |
| OnCloseStage | Unity calls this method when the Stage is closed. Classes that inherit from Stage should implement cleanup logic in this method. |
| OnDisable | See ScriptableObject.OnDisable. |
| OnEnable | See ScriptableObject.OnEnable. |
| OnFirstTimeOpenStageInSceneView | Unity calls this method the first time a Stage is opened for a specific Asset, for a specific Scene view. |
| OnOpenStage | Unity calls this method when the Stage is opened. Classes that inherit from Stage should implement initialization logic in this method. |
| OnReturnToStage | Unity calls this method when you return to a Stage that is already open. |