Version: 5.5

Profiler.GetTotalAllocatedMemory

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public static uint GetTotalAllocatedMemory ();

Descripción

Retorna la cantidad de memoria del sistema asignada y utilizada.

The game uses the amount of memory returned by GetTotalAllocatedMemory. As GameObjects are instantiated and other GameObjects loaded or created, the value returned increases, showing that more memory is being used.

See Also: GetTotalUnusedReservedMemory, GetTotalReservedMemory.