propertyName | Nombre de propiedad, e.g. "_WaveAndDistance". |
nameID | Nombre del ID de la propiedad, utilice Shader.PropertyToID para obtenerla. |
vector | Valor vector a establecer. |
Establece un valor de vector nombrado.
Four component vectors and colors are the same in Unity shaders. SetVector
does almost exactly the same
as SetColor just the input data type is different (xyzw
in the vector becomes rgba
in the color).
The only difference is that color values are be converted from sRGB to Linear value, when using linear color space
(see properties in shader programs).
See Also: SetColor, GetVector, Shader.PropertyToID, Properties in Shader Programs.