Version: 5.4
public void SetVector (string propertyName, Vector4 vector);
public void SetVector (int nameID, Vector4 vector);

Parámetros

propertyName Nombre de propiedad, e.g. "_WaveAndDistance".
nameID Nombre del ID de la propiedad, utilice Shader.PropertyToID para obtenerla.
vector Valor vector a establecer.

Descripción

Establece un valor de vector nombrado.

Four component vectors and colors are the same in Unity shaders. SetVector does almost exactly the same as SetColor just the input data type is different (xyzw in the vector becomes rgba in the color). The only difference is that color values are be converted from sRGB to Linear value, when using linear color space (see properties in shader programs).

See Also: SetColor, GetVector, Shader.PropertyToID, Properties in Shader Programs.