| type | El tipo de Component para recuperar. | 
Devuelve todos los componentes del tipo type en el GameObject.
// Disable the spring on all HingeJoints in this game object using UnityEngine;
public class GetComponentsExample : MonoBehaviour { // Disable the spring on all HingeJoints in this game object
void Start( ) { Component[] hingeJoints;
hingeJoints = GetComponents( typeof(HingeJoint) );
foreach( HingeJoint joint in hingeJoints ) joint.useSpring = false; } }
Versión genérica. Para más detalles, mira la página de Funciones genéricas.
// Disable the spring on all HingeJoints in this game object using UnityEngine;
public class GetComponentsExample : MonoBehaviour { // Disable the spring on all HingeJoints in this game object
void Start( ) { HingeJoint[] hingeJoints;
hingeJoints = GetComponents<HingeJoint>( );
foreach( HingeJoint joint in hingeJoints ) joint.useSpring = false; } }
| type | El tipo de Component para recuperar. | 
| results | Lista para recibir los resultados. | 
Devuelve todos los componentes de Type type en el GameObject a una Lista results. Tenga en cuenta que results es del tipo Component, no del tipo del componente recuperado.
// Disable the spring on all HingeJoints in this game object using UnityEngine; using System.Collections.Generic;
public class GetComponentsExample : MonoBehaviour { // Disable the spring on all HingeJoints in this game object
void Start( ) { // Disable the spring on all HingeJoints in this game object List<Component> hingeJoints = new List<Component>();
GetComponents( typeof( HingeJoint ), hingeJoints );
foreach( HingeJoint joint in hingeJoints ) joint.useSpring = false; } }
| results | Lista de tipo T para recibir los resultados. | 
                  
Retorna todos los componentes de Tipo type en el GameObject a una lista results.
// Disable the spring on all HingeJoints in this game object using UnityEngine; using System.Collections.Generic;
public class GetComponentsExample : MonoBehaviour { // Disable the spring on all HingeJoints in this game object
void Start( ) { // Disable the spring on all HingeJoints in this game object List<HingeJoint> hingeJoints = new List<HingeJoint>();
GetComponents( hingeJoints );
foreach( HingeJoint joint in hingeJoints ) joint.useSpring = false; } }