Version: 5.4

FileUtil.DeleteFileOrDirectory

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public static bool DeleteFileOrDirectory (string path);

Descripción

Elimina el archivo o directorio de la ruta indicada.

This function's path is relative to the project root folder but it can also accept absolute paths.

All file separators should be forward ones "/" (Unix style).

using UnityEngine;
using UnityEditor;

public class DeleteFile : MonoBehaviour { [MenuItem( "Example/Delete Something" )] static void DeleteSomething( ) { FileUtil.DeleteFileOrDirectory( "yourPath/YourFileOrFolder" ); } }