Version: 5.4
public static GameObject GetEventHandler (GameObject root);

Parámetros

root Root GameObject.

Valor de retorno

GameObject Handling GameObject.

Descripción

Traverse the object hierarchy starting at root, and return the GameObject which implements the event handler of type <T>.

NB: Traversal is performed upwards from the root object, not down.

using UnityEngine;
using UnityEngine.EventSystems;

public class GetEventHandlerExample : MonoBehaviour { // Find the GameObject which implements IDragHandler

void Start( ) { GameObject handlerObject = ExecuteEvents.GetEventHandler<IDragHandler>( this.gameObject );

if( handlerObject == null ) Debug.Log( "Drag Handler not found." ); else Debug.Log( "Drag Handler is attached to GameObject '" + handlerObject.name + "'" ); } }