Windows Store Apps don’t accept command line arguments by default, so to pass them you have to call a special function from App.xaml.cs/cpp or App.cs/cpp. For ex., appCallbacks.AddCommandLineArg(“-nolog”); You have to call it before appCallbacks.Initialize() function.
-nolog - No produce UnityPlayer.log.
-force-driver-type-warp - Fuerce el dispositivo DirectX 11.0 WARP (Más info http://msdn.microsoft.com/en-us/library/gg615082.aspx)
-force-gfx-direct - Fuerce el rendering con un solo thread.
-force-d3d11-no-singlethreaded - Fuerce DirectX 11.0 para que se cree sin la flag D3D11_CREATE_DEVICE_SINGLETHREADED.
Para más información acerca de los DirectX feature levels, mire http://msdn.microsoft.com/en-us/library/windows/desktop/ff476876(v=vs.85).aspx)
-force-feature-level–9–1 - Fuerce DirectX 11.0 feature level 9.1.
-force-feature-level–9–2 - Fuerce DirectX 11.0 feature level 9.2.
-force-feature-level–9–3 - Fuerce DirectX 11.0 feature level 9.3.
-force-feature-level–10–0 - Fuerce DirectX 11.0 feature level 10.0.
-force-feature-level–10–1 - Fuerce DirectX 11.0 feature level 10.1.
-force-feature-level–11–0 - Fuerce DirectX 11.0 feature level 11.0.