Devuelve verdadero si los vectores son diferentes.
Vectores muy cercanos se tratan como si fueran iguales.
var other : Transform; if (other && transform.position != other.position) print ("I'm at the different place than the other transform!");
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Transform other; void Example() { if (other && transform.position != other.position) print("I'm at the different place than the other transform!"); } }