Version: 5.3 (switch to 5.4b)
IdiomaEnglish
  • C#
  • JS

Idioma de script

Selecciona tu lenguaje de programación favorito. Todos los fragmentos de código serán mostrados en este lenguaje.

Screen.SetResolution

Sugiere un cambio

¡Éxito!

Gracias por ayudarnos a mejorar la calidad de la documentación de Unity. A pesar de que no podemos aceptar todas las sugerencias, leemos cada cambio propuesto por nuestros usuarios y actualizaremos los que sean aplicables.

Cerrar

No se puedo enviar

Por alguna razón su cambio sugerido no pudo ser enviado. Por favor <a>intente nuevamente</a> en unos minutos. Gracias por tomarse un tiempo para ayudarnos a mejorar la calidad de la documentación de Unity.

Cerrar

Cancelar

Cambiar al Manual
public static function SetResolution(width: int, height: int, fullscreen: bool, preferredRefreshRate: int = 0): void;
public static void SetResolution(int width, int height, bool fullscreen, int preferredRefreshRate = 0);
public static function SetResolution(width: int, height: int, fullscreen: bool, preferredRefreshRate: int = 0): void;
public static void SetResolution(int width, int height, bool fullscreen, int preferredRefreshRate = 0);

Parámetros

Descripción

Switches the screen resolution.

A width by height resolution will be used. If no matching resolution is supported, the closest one will be used.

If preferredRefreshRate is 0 (default) Unity will switch to the highest refresh rate supported by the monitor.
If preferredRefreshRate is not 0 Unity will use it if the monitor supports it, otherwise will choose the highest supported one.

In the web player you may only switch resolutions after the user has clicked on the content. The recommended way of doing it is to switch resolutions only when the user clicks on a designated button.

On Android fullscreen controls the SYSTEM_UI_FLAG_LOW_PROFILE flag to View.setSystemUiVisibility(), on devices running Honeycomb (OS 3.0 / API 11) or later.

On Windows Store Apps, switching to non-native resolution is only supported starting from Windows 8.1 and newer.

A resolution switch does not happen immediately; it will actually happen when the current frame is finished.

	// Switch to 640 x 480 fullscreen
	Screen.SetResolution(640, 480, true);
	// Switch to 640 x 480 fullscreen
	Screen.SetResolution(640, 480, true);

Otro ejemplo:

	// Switch to 640 x 480 fullscreen at 60 hz
	Screen.SetResolution (640, 480, true, 60);
	// Switch to 640 x 480 fullscreen at 60 hz
	Screen.SetResolution (640, 480, true, 60);

Otro ejemplo:

	// Switch to 800 x 600 windowed
	Screen.SetResolution (800, 600, false);
	// Switch to 800 x 600 windowed
	Screen.SetResolution (800, 600, false);

See Also: resolutions property.