applyExpensiveChanges | Should expensive changes be applied (Anti-aliasing etc). |
Incrementar el nivel de calidad actual.
QualitySettings.IncreaseLevel(false);
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Example() { QualitySettings.IncreaseLevel(false); } }
IncreaseLevel and DecreaseLevel functions only apply anti-aliasing if applyExpensiveChanges is true.
See Also: DecreaseLevel, Quality Settings.