center | Center of the box. |
halfExtents | Half the size of the box in each dimension. |
direction | La dirección del rayo. |
orientation | Rotation of the box. |
maxDistance | La dirección del rayo. |
layermask | A Layer mask that is used to selectively ignore colliders when casting a capsule. |
queryTriggerInteraction | Specifies whether this query should hit Triggers. |
RaycastHit[] All colliders that were hit.
Like Physics.BoxCast, but returns all hits.
Notes: For colliders that overlap the box at the start of the sweep, the output direction is set opposite to the direction of the sweep, distance is set to zero as well as zero vector gets returned in the position field of the RaycastHit structure. You might want to check whether this is the case in your particular query and perform additional queries to refine the result.